<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Permission To Suck &#187; Artistic Expression</title>
	<atom:link href="http://www.permissiontosuck.com/tag/artistic-expression/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.permissiontosuck.com</link>
	<description>Fearless Pursuit of Creativity</description>
	<lastBuildDate>Wed, 01 Sep 2010 18:37:10 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
<meta xmlns="http://www.w3.org/1999/xhtml" name="robots" content="noindex,follow" />
		<item>
		<title>WORD :: How Good Talk Makes Photography Better</title>
		<link>http://www.permissiontosuck.com/word-photos/</link>
		<comments>http://www.permissiontosuck.com/word-photos/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 01:41:31 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Art Critics]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Curiosity]]></category>
		<category><![CDATA[Imagination]]></category>
		<category><![CDATA[Talking about Art]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3516</guid>
		<description><![CDATA[This is where it begins; the 1000 words theoretically embedded in every photo. Art and photography depends on language translation. The narration begins in our heads as we create. Just as music rises above its mathematical roots, imagery is descriptive.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>Narratives about what we see are fundamental to good photography. Capturing what we see in a deliberately composed frame adds a well examined viewpoint and inculcates ideas and emotions into what we see in the photograph. It changes the narrative but doesn’t eliminate discussion.</p>
<p>This is where it begins; the 1000 words theoretically embedded in every photo. Art and photography depends on language translation. The narration begins in our heads as we create. Just as music rises above its mathematical roots, imagery is descriptive.</p>
<p>Beyond “that’s nice” <a href="http://www.permissiontosuck.net/hunt-empathic-exchange/" target="_blank">a good photograph excites curiosity, inspires imagination, and invites empathic exchange. </a>How do we know it’s beyond a nice photograph? “Beyond nice” translates into language without straining our vocabulary.</p>
<p>Good art students learn through classroom discussion to translate the visual into language. We learn to ask ourselves the right questions. What was I feeling at moment of capture? Why did I make that frame that way? What am I feeling while viewing the finished photo? What changes would increase the volume of that feeling? Is the volume loud enough to reach an audience? And so on.</p>
<p>Motivated by massive frame numbers, a competitive market, and an incessantly starved ego, among other things, our nuanced talk begins to morph into criticism. Criticism breeds authority; influence embodies itself while meaningful relevant discussion <span style="text-decoration: line-through;">corrodes</span> erodes.</p>
<p>What is an expert? “Unless you’re an academic” &#8211; I’ve read like phrases repeatedly in reference to art writing. In your face academia, I’m an expert by default; by working in the field for 30 years post relevant college degree. Furthermore, so is every vaguely accomplished human who’s learned to translate visual to language despite published pedigree.</p>
<p>Art criticism has a few inherent problems. It’s irrelevant to most everyone but the critic and those interested in assigning material value, plus, it’s inwardly focused. Critics talk to other critics in some “other” vernacular. At best it’s readable and at its worst, comedy bait.</p>
<p>The value of most expert criticism to the artist is minimal if not destructive. Divide art discussion into two piles: 1) What you know 2) What you think you know, and you’ll find one pile much larger than the other. The challenge is that the latter is typically presented with more authority than the former.</p>
<p>What we know belongs to the artist and viewer but involves no speculation.</p>
<blockquote><p><em><strong>The Artist:</strong></em> I know why I made this photograph and listen as I describe why it’s important to me and what I hope viewers take from it.</p>
<p><em><strong>The Viewer:</strong></em> This is what it makes me feel, how it’s changed me, and why I find it important.</p>
<p><em><strong>The Historian:</strong></em> This body of work has changed the way people respond to (insert subject here) . It is evident for these reasons and through these examples, and influenced the art era in these ways.</p>
<p><em><strong>The Critic:</strong></em> This is why this photo will be important to society. Listen as I describe why art endures in the historic body of collected works; this is why it’s a collectible piece. This is how it should make you feel and why this body of work has overestimated value.</p></blockquote>
<div id="attachment_3139" class="wp-caption alignright" style="width: 110px"><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/06/iPhone-self-portrait.jpg"><img class="size-thumbnail wp-image-3139 " title="iPhone self portrait" src="http://www.permissiontosuck.net/wp-content/uploads/2010/06/iPhone-self-portrait-100x100.jpg" alt="" width="100" height="100" /></a><p class="wp-caption-text">Bruce DeBoer - post author</p></div>
<p>Tell the difference? Undeniably, there is room for intellectual discussion about art. In fact, I enjoy it.  The challenge, in my opinion, is to keep it relevant to viewers, artists, and historians while at the same time rejecting speculators. Speculators are non-value adding to the process.  They are typically outsiders offering &#8220;expert&#8221; opinions about speculative artistic value. They wallow in the pile of &#8220;what we think we know&#8221; beyond nice.</p>
<p>Similar posts with alternative viewpoints:</p>
<p><a href="http://www.wonderfulmachine.com/blog/2010/08/how-do-we-talk-about-photography/" target="_blank">How We Talk About Photography &#8211; Asad Haider</a></p>
<p><a href="http://jmcolberg.com/weblog/2010/07/do_we_need_better_critical_writing_about_photography/" target="_blank">We Need Better Critical Writing about Photography &#8211; Joerg Colberg</a></p>
<p><a href="http://artshard.wordpress.com/2010/07/26/conscientiously-full-of-myself/" target="_blank">Conscientiously Full of Myself &#8211; Art is Hard</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/word-photos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Look Inside and Make Your Creative Mark</title>
		<link>http://www.permissiontosuck.com/look-inside/</link>
		<comments>http://www.permissiontosuck.com/look-inside/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 18:12:05 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[PTS Manifesto]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3273</guid>
		<description><![CDATA[Perhaps we’re looking for meaning, or overcoming creative block, or simply have too much free time, yet my wager is on the speed of which our cultural environment is changing.  We simply can’t keep up so we are gradually choosing an alternative: finding a place to plant our flag.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>I must have had ½ dozen conversations with musicians, photographers and designers in the last week about artistic soul searching. Perhaps we’re looking for meaning, or overcoming creative block, or simply have too much free time, yet my wager is on the speed of which our cultural environment is changing.  We simply can’t keep up so we are gradually choosing an alternative: finding a place to plant our flag.</p>
<p>When asked about including fret tapping in his playing, one of my guitar heroes answered, “I don’t like the sound enough to spend the time necessary to master it”. To help me out, immediately following my question, I watch as he fret tapped a solo only to abandon the sound in seconds.  Message received: “I’m willing to try anything but I’ve got to have it inside me if it’s going to have meaning”.</p>
<p>The choices are so vast; the horizon is expanding at such a rate it’s as though we are pioneers racing west to find the most fertile land to which we can lay claim. We can only sprint for so long before every square mile passes in hopes of something better around the corner.  At the end of the day, we’re still homeless and looking.</p>
<p>We, the more experienced folks (please accept my generosity), get fooled into thinking our legacy habits are getting in the way of younger seemingly more agile talents.  I’ve watched vigilantly with the wisdom that human capacities don’t change all that much; human is human, look for the patterns they’re consistent through history.</p>
<p>Probing for artistic soul can make an agile impression but experience easily keeps pace with enthusiasm by avoiding needless wholesale experimentation. Edginess is commonly a dormant tradition, like 80’s fashion, tweaked then labeled fresh.</p>
<p>What I see is an increasingly large group of creatives probing deeper inside to find what they own; what unique individual value can inform their work. In spite of that, we make comparisons to a growing creative class: we see things, hear things, and witness ideas that shake our confidence.</p>
<h4 style="text-align: center;">“I would never have thought of doing that.”</h4>
<p><strong><em>The Truth:</em></strong></p>
<p>Of course not, because it’s not you; why do you expect any “other” to be something you could have done? Look inside, plant the flag and do what’s authentic.</p>
<blockquote>
<h3><a href="http://www.permissiontosuck.net/the-permission-to-suck-manifesto/" target="_blank">Permission To Suck Manifesto Law #2</a></h3>
<p>The boss is the problem; the puzzle to solve, the idea to create,  the crowd to excite, or your soul to satisfy.  Don’t piss off the boss.</p></blockquote>
<p><a href="http://www.sethgodin.com/sg/" target="_blank">Seth Godin</a> had a great post last week about adding value, avoiding factory work, and staying true to your art:</p>
<blockquote><p>A small island grows sugar cane. Many people harvest it, and one guy owns the machine that can process the cane and turn it into juice.</p>
<p>Who wins?</p></blockquote>
<p><em><span style="color: #000000;">Go Here for more</span></em><strong><em><span style="color: #000000;">:</span></em></strong><a href="http://sethgodin.typepad.com/seths_blog/2010/06/the-sugar-cane-machine.html"> Seth Godin – The Sugar Cane Machine</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/look-inside/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What makes great photographs and illustrations?</title>
		<link>http://www.permissiontosuck.com/hunt-empathic-exchange/</link>
		<comments>http://www.permissiontosuck.com/hunt-empathic-exchange/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 16:59:47 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Featured Video]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[emotional]]></category>
		<category><![CDATA[Empathy]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3189</guid>
		<description><![CDATA[There are elements of a great picture beyond composition, simplicity, light, color, texture and all that designy-crafty stuff. With some tormented thought, I’ve narrowed it down to three elements that seamlessly overlap but are also separate enough that they seem to own a category.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><h5 style="text-align: left;"><span style="text-decoration: underline;">Previously Titled:</span><span style="color: #800000;"> A Hunt for Empathic Exchanges through Curiosity and Imagination</span></h5>
<p><span style="color: #800000;"><strong><span style="color: #000000;"><em>There are</em></span><span style="color: #888888;"> </span></strong><span style="color: #333333;">elements of a great </span></span><span style="color: #333333;">picture beyond<strong> </strong>composition, simplicity, light, </span>color, texture and all that designy-crafty stuff. With some tormented thought, I’ve narrowed it down to three elements that seamlessly overlap but are also separate enough that they seem to own a category.</p>
<p>[<span style="color: #ff0000;">Warning</span>] This is a less concrete way of thinking about quality imagery of the 2D variety; no “how to” list found here. I prefer to stay on the softer more inquisitive side because I believe if your art stimulates curiosity, excites imagination, and induce empathy, it matters little how it’s presented; success on these are paramount, nothing else really matters.</p>
<p>The elements I’m presenting belong to both the artist and the spectator; presented by the artist and collected by the viewer. The extent to which the art is successful belongs to the viewer with blame placed firmly on the artist.</p>
<h3><strong><em>Curiosity:</em></strong></h3>
<p>It’s the power of the unanswered question. Nothing happens in your art without first stimulating viewer curiosity. It’s what I’d initially call the “give-a-shit” portion of our viewing experience that promptly transforms into something else.</p>
<p>This is where surprise lives. We can be surprised by how similar yet different the artist depicted familiar territory, or perhaps how foreign the subject is altogether while remaining relevant.</p>
<p>Curiosity ought to linger unsatisfied to some degree lest the spectator loses interest and leaves unaffected. If there is no need to review the artwork it’s unmemorable, and who wants that? The intensity and shape of disclosure further feeds or disposes of the viewer’s curiosity.</p>
<h3><strong><em>Imagination: </em></strong></h3>
<p>By imagination I think most of us consider the “how” of it: a works staging, basic concept, or overall presentation. Most of us intend “be imaginative” when we say “be creative”.</p>
<p>What I suggest by imagination in this case is as though there were such a thing as an <em>active noun</em>. A two dimensional image is perpetually abstract so it requires some degree of fantasizing for the artist to portray, while involving an active imagination for the viewer to perceive.</p>
<p>Bring me there in my mind, make me fantasize; cause the imagination to jump the chasm that is linking artist and spectator. This is how we see a moment’s capture or still picture as an event. There is a tolerance of ambiguity by the artist and viewer but we surround the still visual with a mind experience that lasts more than the split second it takes to perceive the picture.</p>
<p>The still picture plays as a story in our head and it changes with every new experience. Imagination is what triggers empathy in the viewer.  We project a personal narration as part of a fantasy involvement with the image.</p>
<h3><strong><em>Empathy</em></strong>:</h3>
<p>It&#8217;s where passion and compassion lives. Art is an empathic exchange. What we are “<em>Seeing-In”</em> [from <a href="http://en.wikipedia.org/wiki/Richard_Wollheim">Richard Wollheim</a> on The Art of Painting] a picture are projected personal narratives. We see art similarly as we see a cut finger on a friend; it makes us feel beyond what is offered to our senses. Call it your pictographic syntax if you will.</p>
<p>As a picture maker I induce empathy; I’m projecting my passion and sensibilities in a search for empathy. I want my art to make you feel what is in you to feel, but I can’t do that without using empathic abilities.</p>
<blockquote><p>“We see something in the picture, and then become aware of an affinity with some emotion, only then to reperceive the subject which is then couloured by the emotion.” &#8211; <a href="http://www.oup.com/us/catalog/general/subject/Philosophy/Aesthetics/?view=usa&amp;ci=9780199556175">Malcolm Budd</a></p></blockquote>
<p>If artistic imagination and curiosity is used adeptly then there is room for the spectator to maneuver their empathy in the openings we’ve allowed. The door to empathy is closed by being too literal and by answering all questions in the presentation. Think of it as enigmatic empathy; it’s a response intended or unintended, appropriate or inappropriate that the art work pulls from its spectator.</p>
<p>I think a void of artistic empathy is the artwork epitome summarized in this definition of Artistic Narcissism found in Wikipedia:</p>
<blockquote><p><strong><em>Artistic Narcissism</em></strong> is the <a title="Character orientation" href="http://en.wikipedia.org/wiki/Character_orientation">personality trait</a> of <a title="Egotism" href="http://en.wikipedia.org/wiki/Egotism">egotistic</a> artist denoting <a title="Vanity" href="http://en.wikipedia.org/wiki/Vanity">vanity</a>, <a title="Conceit" href="http://en.wikipedia.org/wiki/Conceit">conceit</a>, or simple <a title="Selfish" href="http://en.wikipedia.org/wiki/Selfish">selfishness</a>. Applied to a <a title="Social group" href="http://en.wikipedia.org/wiki/Social_group">social group</a>, it is sometimes used to denote <a title="Elitism" href="http://en.wikipedia.org/wiki/Elitism">elitism</a> or an indifference to the plight of others.</p>
<p>The name &#8220;narcissism&#8221; is derived from <a title="Greek  mythology" href="http://en.wikipedia.org/wiki/Greek_mythology">Greek mythology</a>. <a title="Narcissus (mythology)" href="http://en.wikipedia.org/wiki/Narcissus_%28mythology%29">Narcissus</a> was a handsome Greek youth who had never seen his reflection, but because of a prediction by an Oracle, looked in a pool of water and saw his reflection for the first time.</p></blockquote>
<p>Even an artistic narcissist will find viewer empathy but without seeing a reflection in the art produced, it’s impossible the artistic narcissist to connect with their viewer.  Ultimately, isn’t that what we want as creators?</p>
<p>My art is my attempt to elicit empathy from you while simultaneously attempting to empathize with you.  When I make the right empathic trade I create a tribe  through my works of art &#8211; a.k.a. admirers &#8211; my tribe are those with whom I successfully induce empathy through my curiosity and imagination that I present as artwork.</p>
<blockquote>
<h3>Permission to Suck Manifesto Rules applied:</h3>
<p>6.    Your creativity is about your heart, not their surface. Creativity  is your world view filtered through your talent. It’s your passion,  experience, expertise, inspiration and your rules that drive you to  create wonderful things that you’re destined to hate because they’re not  good enough, and others are open to admire because they couldn’t do it.</p>
<p>14.    Don’t let anyone talk you out of your passion. If you have  passion for an idea, don’t lose it by asking others if they think it’s  good.  They probably won’t.</p>
<p>16.    Imagination is hot, execution is cold. The flame is illusive; if  you must obsess about something, make it a flame search. <em>“I think  part of the process of this whole thing is to get as close to the flame  as you can get without being burned”</em> – Graham Nash</p>
<p>17.   Imagination accelerates in the abstract and slows with  tangibility.  Daydream,  maintain vulnerability, innocence and a sense  of wonder so that your creativity stays vigorous.</p></blockquote>
<p><span style="color: #993300;"><strong>I firmly believe</strong></span>, as this presentation video suggests, that empathy is the invisible hand. To truly understand art’s role in civilization, our society, and our relationships, we need to understand the profound degree to which empathy has shaped our culture.  <a href="http://www.thersa.org/">RSA 21<sup>st</sup> Century Enlightenment</a> and <a href="http://en.wikipedia.org/wiki/Jeremy_Rifkin">Jeremy Rifkin</a>, author and political adviser, helps us examine empathy in this animated video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="324" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/l7AWnfFRc7g&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="324" src="http://www.youtube.com/v/l7AWnfFRc7g&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/hunt-empathic-exchange/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>You Waiting for Permission?</title>
		<link>http://www.permissiontosuck.com/you-waiting-for-permission/</link>
		<comments>http://www.permissiontosuck.com/you-waiting-for-permission/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 19:08:25 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Featured Video]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[fine art]]></category>
		<category><![CDATA[Street Art]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3037</guid>
		<description><![CDATA[What is the street artist’s intent? Anti-social pop art with an extreme satirical point intended for consumption across all socioeconomic barriers, or is it hype driven brandalism by an artistic terrorist bent on pulling one over on a naïve culture? ]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>What is the street artist’s intent?  Anti-social pop art with an extreme satirical point intended for consumption across all socioeconomic barriers, or is it hype driven brandalism by an artistic terrorist bent on pulling one over on a naïve culture?  Tagging is clearly vandalism but the line of intent is vague and does mere intent define vandals as artists?<br />
<a href="http://banksyfilm.com/" target="_blank"><em><br />
Exit Through the Gift Shop</em></a> is an extremely thought provoking film by <a href="http://en.wikipedia.org/wiki/Banksy" target="_blank">Banksy</a>, one of the more notorious street artists in the UK. I was no more than tenuously aware of Banksy or street art beyond the mundanely obvious, but the fascination button has been pressed.</p>
[[Show as slideshow]]
<p>My fascination is not as much with the art as it is with its place in culture; it’s acceptance or failure, it’s hype driven value and its democratic canvas. I relate stronger to the street artist than I do with his work.</p>
<p>Street art can be beautiful but from my extremely limited surveillance, so far I see its beauty as mostly unconventionally embedded in the “of the people essence” found in the act. Yet street art crosses over and when it does the artist is there to embrace success in the most conventional way; think Shepard Fairey. Which brings us back to intent; was the original intent to gain lucrative artistic notoriety through cheap illegal stunts?</p>
<p><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/06/banksy-rat-main-image.jpg"><img class="alignleft size-thumbnail wp-image-3048" title="banksy-rat-main-image" src="http://www.permissiontosuck.net/wp-content/uploads/2010/06/banksy-rat-main-image-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://en.wikipedia.org/wiki/Shepard_Fairey" target="_blank">Shepard Fairey</a> (who has a role in the film), for example, was ready to lie about the origin of his work to bolster personal profit. It drives the innocence of illegal art into the ground like a paper airplane; beautiful in its short flight.</p>
<p>In Banksy too, there is a contradiction to his art: a street rebel but also a gallery artist and book publisher making a strong living and building his brand legacy; he&#8217;s a (s)pray-on provocateur seen from multiple angles.</p>
<p>The film is filled with anti-heros but the main character is more like an anti-anti-anti hero; he bites back. I’ll pass on to you the favor from a friend who guided me last week by repeating one of the loudest lines in the film:  GO!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="433" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/a0b90YppquE&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="433" src="http://www.youtube.com/v/a0b90YppquE&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/you-waiting-for-permission/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Influenced by Weegee the Famous &#8211; Who?</title>
		<link>http://www.permissiontosuck.com/influenced-by-weegee-the-famous-who/</link>
		<comments>http://www.permissiontosuck.com/influenced-by-weegee-the-famous-who/#comments</comments>
		<pubDate>Thu, 27 May 2010 05:03:11 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[emotional]]></category>
		<category><![CDATA[Photographer]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=2973</guid>
		<description><![CDATA[I've been influenced by Usher Fellig (aka Weegee the Famous).  I had no idea. But I’m in good company from Diane Arbus to Cindy Sherman, and the rest of us.  It’s hard to peel away the nostalgia from his photos from mid 20th century NYC, but as I try the feeling of intensity remains; as though one held a candle under humanity fluid and let it reduce.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>I&#8217;ve been influenced by Usher Fellig (aka Weegee the Famous).  I had no idea. But I’m in good company from Diane Arbus to Cindy Sherman, and the rest of us.  It’s hard to peel away the nostalgia from his photos from mid 20<sup>th</sup> century NYC, but as I try the feeling of intensity remains; as though one held a candle under humanity fluid and let it reduce.</p>
<p>Photographic creativity is unique in many ways but one in particular in which Weegee’s body of work describes well is it’s demand on speed.  How many photos does one have to take before all the choices we make when pointing a camera happen faster than the subject is moving?</p>
[[Show as slideshow]]
<blockquote><p>&#8220;I think about my camera all the time &#8230; There are photographic fanatics, just as there are religious fanatics.  They buy a so-called candid camera &#8230; there are no such thing; it&#8217;s the photographer who has to be candid, not the camera.&#8221; &#8211; Weegee</p></blockquote>
<p>The trigger finds emotion.  I know from years of feeling subjects through a lens that the emotional moment is telepathic. Loud emotions are easy; it’s the quiet ones that lay demands on skills.  It’s the empathy of the photographer that presses the button at exactly the right moment after finding the perfect composition dictated by circumstance.</p>
<blockquote><p>“People are so wonderful that a photographer has only to wait for that breathless moment to capture what he wants on film.” – Weegee</p></blockquote>
<blockquote><p>“When you find yourself beginning to feel a bond between yourself and the people you photograph, when you laugh and cry with their laughter and tears, you will know you are on the right track.” – Weegee</p></blockquote>
<p>Also easily captured are surface emotions, or non-emotions.  Saying cheese is the best way to make sure a camera fails to reveal anything you own. We learn to say “cheese” early and often.</p>
<blockquote><p>&#8220;Press agents, seeing my camera, pointed out notables to me, but I refused to</p>
<div id="attachment_2979" class="wp-caption alignright" style="width: 110px"><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/05/weegee.jpg"><img class="size-thumbnail wp-image-2979 " title="weegee" src="http://www.permissiontosuck.net/wp-content/uploads/2010/05/weegee-100x100.jpg" alt="" width="100" height="100" /></a><p class="wp-caption-text">Weegee</p></div>
<p>waste film or bulbs, as I don&#8217;t photograph society unless they have a fight and get arrested or they stand on their heads.&#8221; &#8211; Weegee</p></blockquote>
<p>Finally, there is nothing like a life devoted to their art. A part time musician is just that – “part time”. A fine artist making it her day job or a commercial artist carving out a career is at a different level – they just are because they must. There art is front of mind all the time.</p>
<blockquote><p>“I’m no part time dilettante photographer, unlike the bartenders, shoe salesmen, floorwalkers plumbers, barbers, grocery clerks and chiropractors whose great hobby is their camera. All their friends rave about what wonderful pictures they take. If they’re so good, why don’t they take pictures full—time, for a living, and make floor walking, chiropractics, etc., their hobby? But everyone wants to play it safe. They’re afraid to give up their pay checks and their security they might miss a meal.” – Weegee</p></blockquote>
<p><a href="http://museum.icp.org/museum/collections/special/weegee/ " target="_blank">Weegee&#8217;s World</a></p>
<p><a href="http://www.permissiontosuck.net/the-permission-to-suck-manifesto/" target="_self">Permission To Suck Manifesto Law #3</a>.    There’s NO plan “B”. Quit moonlighting.  Put in the hours; work  without a net.  If you have a plan “B” it’s too easy to bail, and you’ll  want to.  Part timers can’t keep up with the guy who’s bustin’ it like a  sex crazed school boy.</p>
<h3>[via: Wikipedia]</h3>
<p><strong>Weegee</strong> was the <a title="Pseudonym" href="http://en.wikipedia.org/wiki/Pseudonym">pseudonym</a> of <strong>Arthur Fellig</strong> (June 12, 1899 – December 26, 1968), an Austrian-born <a title="United States" href="http://en.wikipedia.org/wiki/United_States">American</a> <a title="Photography" href="http://en.wikipedia.org/wiki/Photography">photographer</a> and <a title="Photojournalism" href="http://en.wikipedia.org/wiki/Photojournalism">photojournalist</a>, known for his stark black and white <a title="Street photography" href="http://en.wikipedia.org/wiki/Street_photography">street photography</a>.</p>
<p>Weegee worked in the Lower East Side of New York City as a press photographer during the 30&#8242;s and 40&#8242;s, and he developed his signature style by following the city&#8217;s emergency services and documenting their activity.<sup> </sup>Much of his work depicted unflinchingly realistic scenes of urban life, crime, injury and death. Weegee published photographic books and also worked in cinema, initially making his own short films and later collaborating with film directors such as <a title="Jack Donohue (director) (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Jack_Donohue_%28director%29&amp;action=edit&amp;redlink=1">Jack Donohue</a> and <a title="Stanley Kubrick" href="http://en.wikipedia.org/wiki/Stanley_Kubrick">Stanley Kubrick</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/influenced-by-weegee-the-famous-who/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Great Work is Memorable &#8211; Good Work is Experience</title>
		<link>http://www.permissiontosuck.com/memories-experiences/</link>
		<comments>http://www.permissiontosuck.com/memories-experiences/#comments</comments>
		<pubDate>Mon, 24 May 2010 17:33:22 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Featured Video]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Creativity]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=2951</guid>
		<description><![CDATA[What defines our story are significant moments and endings; memorable works and what we’ve done lately. Artist’s think of the future in terms of anticipated great works. It’s a trap.
+ View a TED video presentation by Daniel Kahneman]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>I don’t know about you, but as an artist I’m never completely satisfied with my work. Yet, I take pride my collected body of work, while at the same time I wait for that masterpiece that never comes.</p>
<p>I started taking pictures because it made me feel more special than anything else I did at 15, but the “special” wore off.  I hit Art College (a.k.a. photo college) and memories of average grades and bad critiques displaced “special” with an undefined obsession; an obsession I’ve tried sporadically to rid from my professional life only to have it zealously restored just as often.</p>
<p>From where does the underlying threat of a life under achieved come? The canvas is barely dry and it’s nearly worthless to the artist; boring let’s move on, we’ll appraise its memory later.  Art&#8217;s cash value to it&#8217;s creator is about ½ ego, ½ a need for food. The real value of the art to the artist is what then, pride plus memories?</p>
<p>Great work is memorable; good work is not.  Does that mean that to be satisfied with your work it has to be great? Merely good won&#8217;t do.  Perhaps it&#8217;s the memory of how it affects others that&#8217;s important and not so much how memorable it is to the creator.</p>
<p>Is it the “doing” that drives your work, or a satisfaction with the result? Is it notoriety? Certainly it can’t be wealth. My thoughts tie it to a pursuit of well-being and a desire to cheat death; the thrill of being “in the zone” and producing memorable works. This may not be true for everyone.</p>
<blockquote><p>Permission To Suck Manifesto Law #2:    The boss is the problem; the puzzle to solve, the idea to create,  the crowd to excite, or your soul to satisfy.  Don’t piss off the boss.</p>
</blockquote>
<p>In this thought provoking presentation, <a href="http://en.wikipedia.org/wiki/Daniel_Kahneman" target="_blank">Daniel Kahneman</a> explores the complexity and confusion between experience and memory.  He draws a line separating happiness in our life from being happy with our life.  The connection I made between his talk and artists is the ease with which artist’s trap themselves by distorting the importance of how their artwork affects well-being.</p>
<p>What defines our story are significant moments and endings; memorable works and what we’ve done lately. Artist’s think of the future in terms of anticipated great works. It’s a trap.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="394" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/DanielKahneman_2010-embed-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/DanielKahneman-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=779&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=daniel_kahneman_the_riddle_of_experience_vs_memory;year=2010;theme=unconventional_explanations;theme=new_on_ted_com;theme=how_the_mind_works;theme=a_taste_of_ted2010;theme=what_makes_us_happy;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="394" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/dynamic/DanielKahneman_2010-embed-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/DanielKahneman-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=779&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=daniel_kahneman_the_riddle_of_experience_vs_memory;year=2010;theme=unconventional_explanations;theme=new_on_ted_com;theme=how_the_mind_works;theme=a_taste_of_ted2010;theme=what_makes_us_happy;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" bgcolor="#ffffff" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
[<a href="http://www.ted.com/speakers/daniel_kahneman.html" target="_blank">via TED Speakers Bio</a>]</p>
<blockquote><p>Daniel Kahneman is an eminence grise for the Freakonomics  crowd. In the mid-1970s, with his collaborator Amos Tversky, he was among the first academics to pick apart exactly why we make &#8220;wrong&#8221; decisions. In their 1979 paper on prospect theory, Kahneman and Tversky examined a simple problem of economic risk. And rather than stating the optimal, rational answer, as an economist of the time might have, they quantified how most real people, consistently, make a less-rational choice. Their work treated economics not as a perfect or self-correcting machine, but as a system prey to quirks of human perception. The field of behavioral economics was born.</p>
<p>Kahneman was awarded the Nobel Memorial prize in 2002 for his work with Tversky, who died before the award was bestowed. In a lovely passage in his Nobel biography, Kahneman looks back on his deep collaboration with Tversky and calls for a new form of academic cooperation, marked not by turf battles but by &#8220;adversarial collaboration,&#8221; a good-faith effort by unlike minds to conduct joint research, critiquing each other in the service of an ideal of truth to which both can contribute.</p>
<p>&#8220;Amos and I shared the wonder of together owning a goose that could lay golden eggs &#8212; a joint mind that was better than our separate minds.&#8221;</p>
<p>Daniel Kahneman</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/memories-experiences/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Heightening or Cheating the Creative Encounter</title>
		<link>http://www.permissiontosuck.com/heightening-or-cheating/</link>
		<comments>http://www.permissiontosuck.com/heightening-or-cheating/#comments</comments>
		<pubDate>Thu, 20 May 2010 18:22:35 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Craft]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Imagination]]></category>
		<category><![CDATA[Photographer]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=2923</guid>
		<description><![CDATA[Artistic creativity is an act of intimacy or not;  it’s genuine art or it's artifact.  Learn to manipulate tools and their crafty mechanisms so they become secondary or not.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>Creativity is a near simultaneous encounter between our imagination, introspection and reality.  The richness of imagination is fed through inspiration to encounter surroundings and cultivated with intense motivations.  The value of our introspection is sustained by wisdom and experience; what is essentially you. Confrontation with reality is how creativity is birthed; it&#8217;s the final relationship with objectivity.</p>
<blockquote>
<h4>Artistic creativity is an act of intimacy or not;  it’s genuine art or it&#8217;s artifact.  Learn to manipulate tools and their crafty mechanisms so they become secondary or not.</h4>
</blockquote>
<p>Mechanization serving up uniformity, predictability, and orderliness (i.e. image capturing devices, signal processors, computers, or any fine apparatus) can either heighten the creative encounter or cheat it. Left to dominate with crafty mechanization and we cheat expressive intimacy.</p>
<p>Roughly, in the late ‘80’s, <a title="Mark Zimmer (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Mark_Zimmer&amp;action=edit&amp;redlink=1">Mark Zimmer</a> and <a title="Tom Hedges (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Tom_Hedges&amp;action=edit&amp;redlink=1">Tom Hedges</a>, founders of the <a title="Fractal Design Corporation (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Fractal_Design_Corporation&amp;action=edit&amp;redlink=1">Fractal Design Corporation</a>, created <a href="http://en.wikipedia.org/wiki/Corel_Painter">Painter</a>.  I recall passing photographs through a software “filter” to create a painting effect. Extending photography,  it instantly aped wrist skills without the hard work. Incredibly, Painter transformed every photograph into works of painted art.</p>
<p>Yet, it didn’t take long to realize painting filter presets produced artifacts, not art. Extraordinary turned less than ordinary within weeks as my employer’s entire creative department mastered the programmed keystrokes. What just happened? Amazement transformed into distaste within a few weeks.</p>
<p>Now the cheat is obvious, back then, not so much. We correctly felt the excitement in discovering a legitimate creative extension. What failed us was our loss of expressive intimacy; the new tool masked our art transforming it into a mechanistic artifact. There are no shortcuts.</p>
<p>Case in point: A camera is either an extension or protection from the creative encounter. Countless photographers feel defensive because they’ve cheated the encounter and lied to themselves and others about the intimacy of their works. Most recent democratization of the cheat is forcing photo artists and others to cope with the creative encounter that produces art rather than artifacts.</p>
<p>How many of us can say we are hiding behind the mastery of crafty mechanization?  Suddenly, there&#8217;s a need to pull up to the creative bar or be forced out of town.  It takes courage to rediscover artistic expressive intimacy especially after producing artifacts for years.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/heightening-or-cheating/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get as Close to the Flame as You Can</title>
		<link>http://www.permissiontosuck.com/touching-the-flame/</link>
		<comments>http://www.permissiontosuck.com/touching-the-flame/#comments</comments>
		<pubDate>Mon, 10 May 2010 22:08:48 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Creativity around the Web]]></category>
		<category><![CDATA[Featured Video]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Musician]]></category>
		<category><![CDATA[Passion]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=2852</guid>
		<description><![CDATA[Flame finding is your talent. Imagination is hot, execution is cold. The flame is illusive; if you must obsess about something, make it a flame search.  "I think part of the process of this whole thing is to get as close to the flame as you can get without being burned" – Graham Nash]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>I saw a video of Graham Nash playing Buddy Holly’s guitar [embedded] and picked up on this quote:</p>
<blockquote><p><em>&#8220;I think part of the process of this whole thing is to get as close to the flame as you can get without being burned&#8221;</em> – Graham Nash</p></blockquote>
<p>Buddy Holly died at 22 when Graham Nash was 17 – clearly it affected him deeply; you can feel the emotion of the moment as he holds Holly’s guitar and says, “Touching the Flame”.  The guitar isn’t the flame but is there any doubt about which fire Nash refers?</p>
<p>Every creative soul is capable of  a 5 minute monologue about their creative flame.  Odds-on it’s a semi-coherent ramble of disjointed thoughts spoken through a struggle to put feelings into words.  Go ahead, give it a shot: What is the flame and where do I find it? Is it passion, obsession or spirituality? Give me a definition please.</p>
<p>Independent of definition accuracy, I’m convinced that we can’t own the flame; no personal flame exists so it&#8217;s not ours to sell, only ours to find.  An artist’s most valuable time is spent seeking the flame and, if lucky, we’re allowed to feel occasional warmth.</p>
<p>Additionally, a great piece of creativity isn’t something that needs explanation. You react to it as a pyromaniac would to flame; drawn to it by curiosity, sensuality, warmth and fear.  Inexplicably, the feeling it gives you is like fitting an ocean through a straw.</p>
<p>All my adult life I’ve played the game of creativity for money: You pay me to add value to your idea of what a photograph should look like &#8211; I do my best. Together we’re capable of interesting surprises, but I’m fairly sure the “flame” isn’t warming us; we are simply using the memory of warmth to make a living. It’s as though the better we are at making money the less chance of getting burned, on the other hand, stay away from the flame long enough and you’ll go broke.</p>
<p>Execution is a commodity, yet the talented manage to add original value to an execution. Perhaps original value is the byproduct of near burns. Like internal scars on the imagination we execute personal originality that requires intense heat for renewal. No flame yields stagnation or &#8211; worse &#8211; a talent void.</p>
<blockquote><p>Permission To Suck Manifesto Law #16 <em>revisited</em>:</p>
<p>Flame finding is your talent. Imagination is hot, execution is cold. The flame is illusive; if you must obsess about something, make it a flame search.<em> &#8220;I think part of the process of this whole thing is to get as close to the flame as you can get without being burned&#8221; – Graham Nash</em></p></blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="324" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CFu_AwiErCs&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="324" src="http://www.youtube.com/v/CFu_AwiErCs&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/touching-the-flame/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Handiwork: One Man&#8217;s Story about Rediscovering His Art</title>
		<link>http://www.permissiontosuck.com/handwork-nate-sheaffer/</link>
		<comments>http://www.permissiontosuck.com/handwork-nate-sheaffer/#comments</comments>
		<pubDate>Tue, 04 May 2010 14:17:48 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Nate Sheaffer]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Craft]]></category>
		<category><![CDATA[Craftsmen]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=2814</guid>
		<description><![CDATA[Nate Sheaffer relates the re-awakening of his creative love for a craft he left behind years ago: 

"Ten years ago, my life changed forever. Early in 1999, I lost my glassblowing business to offshore competition, followed eight months later by the suicide of my closest brother."

]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><div id="attachment_2815" class="wp-caption alignleft" style="width: 220px"><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/05/nate-sheaffer.jpg"><img class="size-medium wp-image-2815 " title="nate-sheaffer" src="http://www.permissiontosuck.net/wp-content/uploads/2010/05/nate-sheaffer-300x199.jpg" alt="" width="210" height="139" /></a><p class="wp-caption-text">Nate Sheaffer - Neon Sculptor / Author</p></div>
<p>Ten years ago, my life changed forever.  Early in 1999, I lost my glassblowing business to offshore competition, followed eight months later by the suicide of my closest brother – my own Y2K meltdown.  Losing the brother, some who knew him would say, was every bit as inevitable as having the company disappear in the ever-flattening world of labor distribution.  In odd and very different ways, both losses eventually improved my life, also inserting an interesting speed bump, rather – a detour – in my creative life.</p>
<p>I’d been working myself sick – meeting deadlines for production neon sign orders and managing two dozen employees did nothing for my health, which I had been neglecting ever since graduating college.  The first half dozen years, I pulled many more all-nighters bending glass than I’d ever done studying.  The company grew into something so unrecognizable from the small sculpture studio and boutique glass shop I’d started thirteen years earlier, morphing into a hungry, ugly albatross with monthly overhead twice the size of the first year’s gross revenues – so much more a greedy burden than creative passion.  Four months after shutting down production, friends told me I looked ten years younger.  I certainly felt at least ten years less burdened.</p>
<p>The loss of the brother, well…what can I say in less than a hundred million words that might adequately convey my sense of loss?  I grew up idolizing him the way younger siblings often do.  Eventually, we worked together; in fact, he was employee number one when time came to hire someone, and so the two things – neon company and brother – are inextricably tangled in both glorious memory and flaming demise.</p>
<p>Garth was my brother’s name, and when he died, my creative energies turned to writing about him and the many adventures we shared.  The cathartic aspects of the process – getting it all out, onto paper – put his life and death into a kind of manageable perspective allowing me to remember without breaking down every day into a puddle of sorrow.</p>
<p>During ten years, learning to express feelings and ideas on paper, a gnawing gap widened in my soul’s creative core, quite literally in the motor memory of my creative soul.  Before the losses, I’d spent thirteen years making things with my hands, creating neon and steel sculptures, neon signs, animated displays, advertising prototypes – things.  I value the creative process governing writing – constructing sentences and developing plots and characters – but my arms and hands ache to make things.</p>
<p>Not long after Garth died, I moved out of a space specifically designed to enable creation of sculpture.  Then I moved again into another home with no workspace whatsoever, and then again and then once more this past year, making it difficult for me to even imagine assembling any of the dozens of sculptures for which I’ve carried drawings and parts longer than a decade.  This spring, I put it out of my head that I needed to have a bona fide shop to create sculpture; lack of a perfect work environment had become my best excuse.</p>
<p><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/05/Neon-coffee-1web.jpg"><img class="aligncenter size-medium wp-image-2816" title="Neon-coffee-1web" src="http://www.permissiontosuck.net/wp-content/uploads/2010/05/Neon-coffee-1web-259x300.jpg" alt="" width="259" height="300" /></a></p>
<p>Though no one but myself had been keeping me from working, I actually said, aloud, inside a small storage shed, “You’re allowed to do this again.”  In the corner, the only witness, a black and white illustration of a woman stared at me through ten years of dirt and grime.  She was the last thing Garth created – an image he’d incorporated into a neon wall hanging modeled after the graphic on his favorite t-shirt.  Her odd smile looked angry through the decade of schmutz; angry that I’d let her neon tubing become broken and paid her no attention since Garth died.</p>
<p>I organized the shed and began assembling neon and aluminum bits and pieces into my first thing in a long, long time.  Between taking care of my children full-time and writing, I spent the next month working in two-hour bursts – every third day or so – until the magic moment arrived when I plugged the piece into a drop cord draped seventy-five feet across the yard to the shed.</p>
<p><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/05/Neon-kitchen-wall-web.jpg"><img class="aligncenter size-medium wp-image-2822" title="Neon-kitchen-wall-web" src="http://www.permissiontosuck.net/wp-content/uploads/2010/05/Neon-kitchen-wall-web-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p>In terms of the sculpture itself, the result was what I expected; one or two elements not exactly as intended, but mostly it represented a fully fleshed-out version of my ten-year-old sketch.  What caught me off guard was how allowing myself to create (even in a less-than-ideal space) flipped a maniacal switch whose contacts had rusted years ago.  Within days, I repaired Garth’s last neon piece, hung it in my home, and began a daily routine of gathering and sorting materials for the next projects.</p>
<p>It’s been a difficult, long decade, living with the idea of creating sculpture relegated to memory and imagination and now, suddenly – thankfully, it’s just as difficult to imagine stopping.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/handwork-nate-sheaffer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ube&#8217;s Ice Cream Shop</title>
		<link>http://www.permissiontosuck.com/ubes-ice-cream-shop/</link>
		<comments>http://www.permissiontosuck.com/ubes-ice-cream-shop/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 17:26:45 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Creativity around the Web]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Craft]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=2636</guid>
		<description><![CDATA[All Creatives will relate to artist Ube Urban. I got an immediate warm feeling when I watched him paint a bicycle in Jake Wiens' video; I know what it's like to be immersed in the flow of creating. The idea has been captured so the remainder is letting the gun do it's thing. ]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><h3 style="text-align: center;">&#8220;Let the gun do it&#8217;s thing.&#8221;</h3>
<p>All Creatives will relate to artist Ube Urban. I got an immediate warm feeling when I watched him paint a bicycle in <a href="http://vimeo.com/jakewiens/videos" target="_blank">Jake Wiens&#8217; video</a>; I know what it&#8217;s like to be immersed in the flow of creating.  The idea has been captured so the remainder is letting the gun do it&#8217;s thing.</p>
<p>In the end, the finished product is his calling card.  &#8220;It&#8217;s my network, my business card, it&#8217;s me.&#8221;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="303" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10292906&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="303" src="http://vimeo.com/moogaloop.swf?clip_id=10292906&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.permissiontosuck.com/ubes-ice-cream-shop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
