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	<title>Permission To Suck &#187; Video</title>
	<atom:link href="http://www.permissiontosuck.com/tag/pts-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.permissiontosuck.com</link>
	<description>Fearless Pursuit of Creativity</description>
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		<title>Facebook &#8220;Places&#8221; roll out video</title>
		<link>http://www.permissiontosuck.com/facebook-places-roll-out-video/</link>
		<comments>http://www.permissiontosuck.com/facebook-places-roll-out-video/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 21:02:28 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Bruce DeBoer]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3562</guid>
		<description><![CDATA[The story possibilities got more powerful; 500 million users can now take you on a journey and invite involvement in real time.  Should be interesting.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><div id="attachment_3563" class="wp-caption alignright" style="width: 110px"><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/08/facebook-zuckerberg-places-081810.jpg"><img class="size-thumbnail wp-image-3563" title="facebook-zuckerberg-places-081810" src="http://www.permissiontosuck.net/wp-content/uploads/2010/08/facebook-zuckerberg-places-081810-100x100.jpg" alt="" width="100" height="100" /></a><p class="wp-caption-text">Mark Zuckerberg</p></div>
<p>The story possibilities got more powerful; 500 million users can now take you on a journey and invite involvement in real time.  Should be interesting.</p>
<p>Wired has a good article covering the new FaceBook app -<a href="http://www.wired.com/epicenter/2010/08/watch-facebooks-location-sharing-announcement-live/" target="_blank"> go here</a>.</p>
<p>Duct Tape Marketing has a nice post on <a href="http://www.ducttapemarketing.com/blog/2010/08/19/5-reasons-why-facebook-places-is-kind-of-a-big-deal/" target="_blank">5 Reasons this is a big deal</a>.</p>
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		<item>
		<title>Got a minute?  Here&#8217;s the History of Marketing to Now</title>
		<link>http://www.permissiontosuck.com/marketing-shor/</link>
		<comments>http://www.permissiontosuck.com/marketing-shor/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 19:32:52 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Bruce DeBoer]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3554</guid>
		<description><![CDATA[Here is a 1 minute marketing course - very well done by CakeGroup.com]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><h4>Here is a 1 minute marketing course &#8211; very well done by CakeGroup.com<a href="http://www.permissiontosuck.net/wp-content/uploads/2010/08/cake-logo.jpg"><img class="alignright size-thumbnail wp-image-3555" title="cake logo" src="http://www.permissiontosuck.net/wp-content/uploads/2010/08/cake-logo-100x100.jpg" alt="" width="100" height="100" /></a></h4>
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		<title>Moments of Interaction, Emotion and Intimacy &#8211; Doug Menuez</title>
		<link>http://www.permissiontosuck.com/doug-menuez/</link>
		<comments>http://www.permissiontosuck.com/doug-menuez/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 18:34:49 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Featured Video]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Authenticity]]></category>
		<category><![CDATA[Photographer]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Photojournalism]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3453</guid>
		<description><![CDATA[We’ve been dealt a line of crap so many times we don’t believe as much of what we see and less of what we hear. What started as a 70’s T-shirt, “question authority”, has morphed into a societal mantra, “question reality.”]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>There’s no wonder we’re struggling with authenticity. We’ve been dealt a line of crap so many times we</p>
<p>don’t believe as much of what we see and less of what we hear.  What started as a 70’s T-shirt, “question authority”, has morphed into a societal mantra, “question reality.”</p>
<p>Undisputed credibility was considered the providence of photography, but genuineness is no longer that accessible; it’s not as easy to recognize when you’re being deceived into believing something. We settle for realism and hope we aren’t taken for too big a fool.</p>
<p>Mom used to tell me, “Never pretend to be someone you’re not”. That was 40 years ago.  Today there are elementary lessons about judging accuracy from spin or truthfulness from propaganda. In the hierarchy of skill sets skepticism has move to the top tear. Photography’s relevance is shifting.</p>
<p>The medium that was used to prove reality is in the position to be a master deceiver; counterfeit authenticity. Photography is morphing further into illustrated reality. The “transparency” of the medium is nearly invisible.</p>
<p>I’m not sure all this matters except in a nostalgic sense. The savvy among us learn to read an agenda in symbolic moments. What matters is reciprocity.</p>
<p>We run from the loud broadcaster and tire of stoicism. The compelling is that which binds us.  It&#8217;s those 7 literary story plots that are common in our experiences and found in the moments available to capture.</p>
<blockquote><p>“All of <a href="http://www.menuez.com/data/web/finalbook/portfolio/portfolio2.html" target="_blank">my work</a> is about trying to find some element of what it feels like to be alive as a human being on this planet.” … “I’m always looking for moments of interaction, emotion and intimacy.” … “&#8221;it&#8217;s really little subtle moments of interaction that explains the connections we have&#8221;– <a href="http://en.wikipedia.org/wiki/Doug_Menuez" target="_blank">Doug Menuez</a></p></blockquote>
<p>There&#8217;s a small percentage of professionals who consistently embrace a viewpoint that extends reciprocity to me as an artist – Doug Menuez is one of those.  In this video interview, Doug explains in clear language what is enduringly authentic about photography.  He explains – beyond nostalgia and manipulation – what I believe is the timeless future of photography.</p>
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<blockquote><p>Doug was also a speaker at TEDx San Francisco in Nov. 2009.  In his TED presentation he talks about his life as a photographer, how it has changed him and his project Fearless Genius about silicone valley.</p></blockquote>
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		<title>Looks Like We&#8217;re All Going to Return to Film Cameras</title>
		<link>http://www.permissiontosuck.com/quantum-film/</link>
		<comments>http://www.permissiontosuck.com/quantum-film/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 17:56:14 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Bruce DeBoer]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3289</guid>
		<description><![CDATA[I’m geeking out on this one. Since everyone is a photographer and nearly everything is a camera, it may do the imagination good to understand where technology is going.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><div id="attachment_3292" class="wp-caption alignleft" style="width: 160px"><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/07/jess-lee-invisage1.jpg"><img class="size-full wp-image-3292" title="jess-lee-invisage" src="http://www.permissiontosuck.net/wp-content/uploads/2010/07/jess-lee-invisage1.jpg" alt="" width="150" height="154" /></a><p class="wp-caption-text">Jess Lee - InVisage CEO</p></div>
<p>I’m geeking out on this one. Since everyone is a photographer and nearly everything is a camera, it may do the imagination good to understand where technology is going.  I always figured it inevitable that lens resolution would be the limiting factor with respect to image quality.  In some aspects it’s already the case, but I’m talking about what happens when the <em>only</em> way to improve imaging is to improve lens resolution.</p>
<p>How long will it take for your phone camera to be as good as many Digital SLRs?  a) Ten years?  b) Five years?  c) Less than two years?  Not only is “c” the correct answer but we are returning to film; <a href="http://www.invisageinc.com/page.aspx?cont=QuantumFilm%20Technology" target="_blank">quantum film</a> made by embedding quantum dots into an emulation that coats a plate.</p>
<p>As you’d expect, anything named “quantum” is very small.  Each dot can be tuned to the light spectrum with early production showing a 4X increase in efficiency with significant cost savings as well.  This would mean that your 3 megapixel iPhone camera would be increased to 12 mp.</p>
<p>Interprelated to your high end digital camera, you can anticipate 80 megapixel quantum film cameras with a native ISO of 800 and greater bit depth (told you I’d geek out) means we’d be creating nearly unimaginable photographic detail with a hand held camera in very low light.  The race for technical quality will essentially end.  I’m guessing each photographic file created will be in the neighborhood of 500 megabytes per image as a tiff.</p>
<p>What does this mean for a profession already reeling from 6 years of crazy change?  Hard to know but I don’t see <a href="../look-inside/">this post</a> becoming irrelevant any time soon.</p>
<p>A more detailed explanation can be found <a href="http://www.dpreview.com/news/1003/10032201quantumfilm.asp" target="_blank">HERE </a>at dpreview.com</p>
<p>For more information, watch this short video in which <a href="http://www.invisageinc.com/Default.aspx" target="_blank">InVisage </a>CEO <a href="http://www.invisageinc.com/page.aspx?cont=Industry%20Veterans" target="_blank">Jess Lee</a> explains his company&#8217;s breakthrough:<br />
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		<title>What makes great photographs and illustrations?</title>
		<link>http://www.permissiontosuck.com/hunt-empathic-exchange/</link>
		<comments>http://www.permissiontosuck.com/hunt-empathic-exchange/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 16:59:47 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Fearless Creativity]]></category>
		<category><![CDATA[Featured Video]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Artistic Expression]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[emotional]]></category>
		<category><![CDATA[Empathy]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3189</guid>
		<description><![CDATA[There are elements of a great picture beyond composition, simplicity, light, color, texture and all that designy-crafty stuff. With some tormented thought, I’ve narrowed it down to three elements that seamlessly overlap but are also separate enough that they seem to own a category.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><h5 style="text-align: left;"><span style="text-decoration: underline;">Previously Titled:</span><span style="color: #800000;"> A Hunt for Empathic Exchanges through Curiosity and Imagination</span></h5>
<p><span style="color: #800000;"><strong><span style="color: #000000;"><em>There are</em></span><span style="color: #888888;"> </span></strong><span style="color: #333333;">elements of a great </span></span><span style="color: #333333;">picture beyond<strong> </strong>composition, simplicity, light, </span>color, texture and all that designy-crafty stuff. With some tormented thought, I’ve narrowed it down to three elements that seamlessly overlap but are also separate enough that they seem to own a category.</p>
<p>[<span style="color: #ff0000;">Warning</span>] This is a less concrete way of thinking about quality imagery of the 2D variety; no “how to” list found here. I prefer to stay on the softer more inquisitive side because I believe if your art stimulates curiosity, excites imagination, and induce empathy, it matters little how it’s presented; success on these are paramount, nothing else really matters.</p>
<p>The elements I’m presenting belong to both the artist and the spectator; presented by the artist and collected by the viewer. The extent to which the art is successful belongs to the viewer with blame placed firmly on the artist.</p>
<h3><strong><em>Curiosity:</em></strong></h3>
<p>It’s the power of the unanswered question. Nothing happens in your art without first stimulating viewer curiosity. It’s what I’d initially call the “give-a-shit” portion of our viewing experience that promptly transforms into something else.</p>
<p>This is where surprise lives. We can be surprised by how similar yet different the artist depicted familiar territory, or perhaps how foreign the subject is altogether while remaining relevant.</p>
<p>Curiosity ought to linger unsatisfied to some degree lest the spectator loses interest and leaves unaffected. If there is no need to review the artwork it’s unmemorable, and who wants that? The intensity and shape of disclosure further feeds or disposes of the viewer’s curiosity.</p>
<h3><strong><em>Imagination: </em></strong></h3>
<p>By imagination I think most of us consider the “how” of it: a works staging, basic concept, or overall presentation. Most of us intend “be imaginative” when we say “be creative”.</p>
<p>What I suggest by imagination in this case is as though there were such a thing as an <em>active noun</em>. A two dimensional image is perpetually abstract so it requires some degree of fantasizing for the artist to portray, while involving an active imagination for the viewer to perceive.</p>
<p>Bring me there in my mind, make me fantasize; cause the imagination to jump the chasm that is linking artist and spectator. This is how we see a moment’s capture or still picture as an event. There is a tolerance of ambiguity by the artist and viewer but we surround the still visual with a mind experience that lasts more than the split second it takes to perceive the picture.</p>
<p>The still picture plays as a story in our head and it changes with every new experience. Imagination is what triggers empathy in the viewer.  We project a personal narration as part of a fantasy involvement with the image.</p>
<h3><strong><em>Empathy</em></strong>:</h3>
<p>It&#8217;s where passion and compassion lives. Art is an empathic exchange. What we are “<em>Seeing-In”</em> [from <a href="http://en.wikipedia.org/wiki/Richard_Wollheim">Richard Wollheim</a> on The Art of Painting] a picture are projected personal narratives. We see art similarly as we see a cut finger on a friend; it makes us feel beyond what is offered to our senses. Call it your pictographic syntax if you will.</p>
<p>As a picture maker I induce empathy; I’m projecting my passion and sensibilities in a search for empathy. I want my art to make you feel what is in you to feel, but I can’t do that without using empathic abilities.</p>
<blockquote><p>“We see something in the picture, and then become aware of an affinity with some emotion, only then to reperceive the subject which is then couloured by the emotion.” &#8211; <a href="http://www.oup.com/us/catalog/general/subject/Philosophy/Aesthetics/?view=usa&amp;ci=9780199556175">Malcolm Budd</a></p></blockquote>
<p>If artistic imagination and curiosity is used adeptly then there is room for the spectator to maneuver their empathy in the openings we’ve allowed. The door to empathy is closed by being too literal and by answering all questions in the presentation. Think of it as enigmatic empathy; it’s a response intended or unintended, appropriate or inappropriate that the art work pulls from its spectator.</p>
<p>I think a void of artistic empathy is the artwork epitome summarized in this definition of Artistic Narcissism found in Wikipedia:</p>
<blockquote><p><strong><em>Artistic Narcissism</em></strong> is the <a title="Character orientation" href="http://en.wikipedia.org/wiki/Character_orientation">personality trait</a> of <a title="Egotism" href="http://en.wikipedia.org/wiki/Egotism">egotistic</a> artist denoting <a title="Vanity" href="http://en.wikipedia.org/wiki/Vanity">vanity</a>, <a title="Conceit" href="http://en.wikipedia.org/wiki/Conceit">conceit</a>, or simple <a title="Selfish" href="http://en.wikipedia.org/wiki/Selfish">selfishness</a>. Applied to a <a title="Social group" href="http://en.wikipedia.org/wiki/Social_group">social group</a>, it is sometimes used to denote <a title="Elitism" href="http://en.wikipedia.org/wiki/Elitism">elitism</a> or an indifference to the plight of others.</p>
<p>The name &#8220;narcissism&#8221; is derived from <a title="Greek  mythology" href="http://en.wikipedia.org/wiki/Greek_mythology">Greek mythology</a>. <a title="Narcissus (mythology)" href="http://en.wikipedia.org/wiki/Narcissus_%28mythology%29">Narcissus</a> was a handsome Greek youth who had never seen his reflection, but because of a prediction by an Oracle, looked in a pool of water and saw his reflection for the first time.</p></blockquote>
<p>Even an artistic narcissist will find viewer empathy but without seeing a reflection in the art produced, it’s impossible the artistic narcissist to connect with their viewer.  Ultimately, isn’t that what we want as creators?</p>
<p>My art is my attempt to elicit empathy from you while simultaneously attempting to empathize with you.  When I make the right empathic trade I create a tribe  through my works of art &#8211; a.k.a. admirers &#8211; my tribe are those with whom I successfully induce empathy through my curiosity and imagination that I present as artwork.</p>
<blockquote>
<h3>Permission to Suck Manifesto Rules applied:</h3>
<p>6.    Your creativity is about your heart, not their surface. Creativity  is your world view filtered through your talent. It’s your passion,  experience, expertise, inspiration and your rules that drive you to  create wonderful things that you’re destined to hate because they’re not  good enough, and others are open to admire because they couldn’t do it.</p>
<p>14.    Don’t let anyone talk you out of your passion. If you have  passion for an idea, don’t lose it by asking others if they think it’s  good.  They probably won’t.</p>
<p>16.    Imagination is hot, execution is cold. The flame is illusive; if  you must obsess about something, make it a flame search. <em>“I think  part of the process of this whole thing is to get as close to the flame  as you can get without being burned”</em> – Graham Nash</p>
<p>17.   Imagination accelerates in the abstract and slows with  tangibility.  Daydream,  maintain vulnerability, innocence and a sense  of wonder so that your creativity stays vigorous.</p></blockquote>
<p><span style="color: #993300;"><strong>I firmly believe</strong></span>, as this presentation video suggests, that empathy is the invisible hand. To truly understand art’s role in civilization, our society, and our relationships, we need to understand the profound degree to which empathy has shaped our culture.  <a href="http://www.thersa.org/">RSA 21<sup>st</sup> Century Enlightenment</a> and <a href="http://en.wikipedia.org/wiki/Jeremy_Rifkin">Jeremy Rifkin</a>, author and political adviser, helps us examine empathy in this animated video.</p>
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		<title>Clay Shirky&#8217;s Cognitive Surplus: We are changing how we use our free time.</title>
		<link>http://www.permissiontosuck.com/cognitive-surplus/</link>
		<comments>http://www.permissiontosuck.com/cognitive-surplus/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 19:12:15 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Bruce DeBoer]]></category>
		<category><![CDATA[Editorials]]></category>
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		<category><![CDATA[Crowd Sourcing]]></category>
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		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3184</guid>
		<description><![CDATA[Clay Shirky, author of “Here Comes Everybody” is one of everyone’s favorite TED speakers.  Here are a few of the points I took from his most recent on Cognitive Surplus – a title shared by his latest book.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p><a href="http://en.wikipedia.org/wiki/Clay_Shirky" target="_blank"><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/06/Clay_Shirky1.jpg"><img class="alignleft size-thumbnail wp-image-3252" title="Clay_Shirky" src="http://www.permissiontosuck.net/wp-content/uploads/2010/06/Clay_Shirky1-100x100.jpg" alt="" width="100" height="100" /></a>Clay Shirky</a>, author of “<a href="http://www.amazon.com/Here-Comes-Everybody-Organizing-Organizations/dp/1594201536" target="_blank">Here Comes Everybody</a>” is one of everyone’s favorite <a href="http://www.ted.com/speakers/clay_shirky.html" target="_blank">TED speakers</a>.  Here are a few of the points I took from his most recent on Cognitive Surplus – a title shared by his latest book.</p>
<p>Our new found connectivity is changing what we do in out free time.  A significant portion of our intrinsic motivations are not economic; As a society, we are discovering that we like to create and share. We like to create value for our civilization.</p>
<p>Through the sharing, we witness a host of stupid creations (he uses LOLcats as an example: cute cat photos with dumb captions) but the importance that shouldn’t be missed is that the gap between creating nothing and creating something is narrowing.  Stupid creativity is still creativity that can, and probably will, improve.</p>
<p>Taking that initial step is like going to the gym; the first step out the door is the toughest. After that first step fitness comes easier as does creativity.  The first step in the creative process is the hardest: doing.</p>
<p>The next step in the use of our free time is in creativing value for society which Shirky calls Cognitive surplus.  His talk is worth view.</p>
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		<title>What Is Design?</title>
		<link>http://www.permissiontosuck.com/what-is-design/</link>
		<comments>http://www.permissiontosuck.com/what-is-design/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 16:09:58 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Innovation]]></category>
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		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3148</guid>
		<description><![CDATA[Something well designed is compelling; we are drawn to its efficiency, effectiveness, elegance, beauty, and often it’s cleverness and humor. You’re a designer when you arrange your clothes in an order that gets you out the door faster in the morning, or when you plan a route to the office. Then why is “design thinking” [...]]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>Something well designed is compelling; we are drawn to its efficiency, effectiveness, elegance, beauty, and often it’s cleverness and humor. You’re a designer when you arrange your clothes in an order that gets you out the door faster in the morning, or when you plan a route to the office.</p>
<p>Then why is “design thinking” so hard for so many to understand?</p>
<p>In my view it’s because we have a tendency to think things more complicated than they are; the enigmatic isn’t routinely unpacked but rather labeled something else or believed to be something we understand easier or perhaps ignored completely. Maybe we find the easiest remedy for complexity is to go to the end result and call it design: an iPod, Ferrari, or the elegant kitchen utensil.</p>
<p>Great designers design great things from information architecture to artifacts for living, but the truly great designer finds the right problem to solve that makes a difference and connects emotionally to the end user. They advance humanity by forward thinking with the support of observation and research, empathy for the end user and serendipity in the process.</p>
<p>I put together this 13 minute video with the help of 5 great design thinkers; <a href="http://www.linkedin.com/in/matthewmunoz" target="_blank">Matt Munoz</a>, David Burney, <a href="http://ulanguzi.com/culture/team.php#" target="_blank">John Loftin,</a> <a href="http://jonathanopp.com/" target="_blank">Jonathan Opp</a> and <a href="http://www.capstrat.com/#/people/todd-coats/" target="_blank">Todd Coats</a>.  In it they help us to understand design thinking.</p>
<p>To paraphrase <a href="http://www.newkind.com/who/" target="_blank">David Burney</a> in this video: Design is a way of life. Designers find solutions to the  right problems through the balance of science, analytics, and math + art,  spirit and intuition.</p>
<blockquote><p>[<a href="http://en.wikipedia.org/wiki/Design_thinking" target="_blank">Via Wikipedia</a>:]</p>
<p><strong>Design thinking</strong> is a process for practical, <a title="Creativity" href="http://en.wikipedia.org/wiki/Creativity">creative</a> resolution of problems or issues that looks for an improved future result.<sup><a href="http://en.wikipedia.org/wiki/Design_thinking#cite_note-simon_1969-0">[1]</a></sup> It is the essential ability to combine empathy, creativity and rationality to meet user needs and drive business success. Unlike <a title="Analytical thinking (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Analytical_thinking&amp;action=edit&amp;redlink=1">analytical thinking</a>, design thinking is a creative process based around the &#8220;building up&#8221; of ideas. There are no judgments early on in design thinking. This eliminates the fear of failure and encourages maximum input and participation in the ideation and prototype phases.</p></blockquote>
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		<title>Talking with Advertising Creative Director &#8211; Mike Allen</title>
		<link>http://www.permissiontosuck.com/talking-with-mike-allen/</link>
		<comments>http://www.permissiontosuck.com/talking-with-mike-allen/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 05:04:28 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Creative Interviews]]></category>
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		<category><![CDATA[advertising]]></category>
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		<category><![CDATA[Copywriter]]></category>
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		<category><![CDATA[Differentiation]]></category>
		<category><![CDATA[emotional]]></category>
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		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3079</guid>
		<description><![CDATA[I had a chance to talk with Creative Director and Copywriter Mike Allen  about his career in Advertising and get some of his thoughts on branding and creativity.  Here are 10 minutes from that discussion.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><h4>I had a chance to talk with Creative Director and Copywriter <a href="http://tarheel86.posterous.com/" target="_blank">Mike Allen</a> about his career in Advertising and get some of his thoughts on branding and creativity.  Here are 10 minutes from that discussion.</h4>
<p>As this embedded spot for American Airlines demonstrates, Mike gives voice to a brand&#8217;s essence.  This spot and two others in the campaign ran shortly after the 9/11 tragedy.  Worried that the country didn&#8217;t need a reminder of plane flight or the of who&#8217;s company mark was stenciled to the side of the terrorist weapon, American Airlines was on the verge of canceling all Advertising for 6 months.</p>
<p>The alternative was to show the emotion of what plane flight means to those who chose to travel; don’t show planes, show what planes can do besides fly into buildings. It&#8217;s easy to see how the &#8220;We know why you fly&#8221; campaign was born from these early spots written by Mike.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="432" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jXGRR2k6Lo4&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="432" src="http://www.youtube.com/v/jXGRR2k6Lo4&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Additional 30 sec. spots in the Campaign from American Airlines 2001:<br />
<a href="http://www.youtube.com/watch?v=jILXCiD_Rks" target="_blank">&#8220;Friends&#8221;</a><br />
<a href="http://www.youtube.com/watch?v=0mCbHoV_tak" target="_blank">&#8220;Family&#8221;</a></p>
<h3>Summery of Mike Allen&#8217;s Advertising History:</h3>
<p>His 24-year advertising career includes creating brand-building work  for American Airlines, Bank of America, Nortel Networks, Subaru of  America, the U.S. Air Force, Bell Helicopter, Terminix and Bennigan’s  while at Temerlin McClain in Dallas, TX.</p>
<p>From 2003-2009, He was ACD, then VP/Managing Creative Director at  Rockett, Burkhead &amp; Winslow (RBW) in Raleigh, NC, overseeing work  and writing for BB&amp;T, Biscuitville, Wavecom, Queens University of  Charlotte, CORT Furniture and Old Dominion Freight Line across all media  channels.</p>
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		<title>Graffiti Art Meets Designer Engineer: James Powderly</title>
		<link>http://www.permissiontosuck.com/graffiti-artist-ames-powderly/</link>
		<comments>http://www.permissiontosuck.com/graffiti-artist-ames-powderly/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 05:36:27 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Bruce DeBoer]]></category>
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		<category><![CDATA[artist]]></category>
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		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3063</guid>
		<description><![CDATA[In my research for my post on Banksy I stumbled onto James Powderly, an incredible high tech street artist.  James gives us a demonstration in this video [via The Creators Project]. You'll be shaking your head by the end.]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><div id="attachment_3064" class="wp-caption alignleft" style="width: 190px"><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/06/james-powderly.jpg"><img class="size-medium wp-image-3064" title="james-powderly" src="http://www.permissiontosuck.net/wp-content/uploads/2010/06/james-powderly-300x225.jpg" alt="" width="180" height="135" /></a><p class="wp-caption-text">Building Art - James Powderly</p></div>
<p>In my research for my post on <a href="http://www.permissiontosuck.net/you-waiting-for-permission/" target="_self">Banksy</a> I stumbled onto James Powderly, an incredible high tech street artist.  James gives us a demonstration in this video [via The <a href="http://www.thecreatorsproject.com/" target="_blank">Creators Project</a>]. You&#8217;ll be shaking your head by the end.</p>
<h3><strong>James Powderly</strong>:</h3>
<pre>[via <a href="http://fffff.at/james-powderly/" target="_blank">F.A.T. Free Art and Technology</a>]</pre>
<p>James was born in Chattanooga, Tennessee, U.S.A. in the year of the  dragon, 1976. He has been making technology and media at the fringes of  robotics, graffiti, space science, tattoos and rock n roll since 1992.  James was a Senior Research Fellow in the Eyebeam R&amp;D OpenLab  developing creative tools and media to directly enrich the public  domain.    <a href="http://fffff.at/james-powderly/" target="_blank">more &#8230;</a></p>
<p><a href="http://graffitiresearchlab.com/" target="_blank">http://graffitiresearchlab.com/</a></p>
<p><a href="http://robotclothes.com/" target="_blank">http://robotclothes.com/</a></p>
<p><a href="http://honeybeerobotics.com/" target="_blank">http://honeybeerobotics.com/</a></p>
<p><a href="http://research.eyebeam.org/" target="_blank">http://research.eyebeam.org/</a></p>
<p><a href="http://fffff.at/powderly/Powderly_CV.pdf" target="_blank">Powderly’s CV</a></p>
<p><script src="http://player.ooyala.com/player.js?embedCode=RlcDhnMTpl9CoPBbRc3DXZvCuH43qlAr&amp;height=320&amp;width=560&amp;deepLinkEmbedCode=RlcDhnMTpl9CoPBbRc3DXZvCuH43qlAr&amp;autoplay=1"></script></p>
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		<title>You Waiting for Permission?</title>
		<link>http://www.permissiontosuck.com/you-waiting-for-permission/</link>
		<comments>http://www.permissiontosuck.com/you-waiting-for-permission/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 19:08:25 +0000</pubDate>
		<dc:creator>Bruce DeBoer</dc:creator>
				<category><![CDATA[Blogs]]></category>
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		<category><![CDATA[Street Art]]></category>

		<guid isPermaLink="false">http://www.permissiontosuck.com/?p=3037</guid>
		<description><![CDATA[What is the street artist’s intent? Anti-social pop art with an extreme satirical point intended for consumption across all socioeconomic barriers, or is it hype driven brandalism by an artistic terrorist bent on pulling one over on a naïve culture? ]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.3 : 540pixel --><p>What is the street artist’s intent?  Anti-social pop art with an extreme satirical point intended for consumption across all socioeconomic barriers, or is it hype driven brandalism by an artistic terrorist bent on pulling one over on a naïve culture?  Tagging is clearly vandalism but the line of intent is vague and does mere intent define vandals as artists?<br />
<a href="http://banksyfilm.com/" target="_blank"><em><br />
Exit Through the Gift Shop</em></a> is an extremely thought provoking film by <a href="http://en.wikipedia.org/wiki/Banksy" target="_blank">Banksy</a>, one of the more notorious street artists in the UK. I was no more than tenuously aware of Banksy or street art beyond the mundanely obvious, but the fascination button has been pressed.</p>
[[Show as slideshow]]
<p>My fascination is not as much with the art as it is with its place in culture; it’s acceptance or failure, it’s hype driven value and its democratic canvas. I relate stronger to the street artist than I do with his work.</p>
<p>Street art can be beautiful but from my extremely limited surveillance, so far I see its beauty as mostly unconventionally embedded in the “of the people essence” found in the act. Yet street art crosses over and when it does the artist is there to embrace success in the most conventional way; think Shepard Fairey. Which brings us back to intent; was the original intent to gain lucrative artistic notoriety through cheap illegal stunts?</p>
<p><a href="http://www.permissiontosuck.net/wp-content/uploads/2010/06/banksy-rat-main-image.jpg"><img class="alignleft size-thumbnail wp-image-3048" title="banksy-rat-main-image" src="http://www.permissiontosuck.net/wp-content/uploads/2010/06/banksy-rat-main-image-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://en.wikipedia.org/wiki/Shepard_Fairey" target="_blank">Shepard Fairey</a> (who has a role in the film), for example, was ready to lie about the origin of his work to bolster personal profit. It drives the innocence of illegal art into the ground like a paper airplane; beautiful in its short flight.</p>
<p>In Banksy too, there is a contradiction to his art: a street rebel but also a gallery artist and book publisher making a strong living and building his brand legacy; he&#8217;s a (s)pray-on provocateur seen from multiple angles.</p>
<p>The film is filled with anti-heros but the main character is more like an anti-anti-anti hero; he bites back. I’ll pass on to you the favor from a friend who guided me last week by repeating one of the loudest lines in the film:  GO!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="433" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/a0b90YppquE&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="433" src="http://www.youtube.com/v/a0b90YppquE&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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